import javax.microedition.lcdui.game.GameCanvas;

abstract class cls_z extends GameCanvas
        implements inf_m {

    int a;
    int fld_b_int;
    boolean c;
    int keyStats;
    int fld_e_int;

    cls_z() {
        super(false);
        setFullScreenMode(true);
    }

    final void a(int i) {
        if ((keyStats & i) != 0) {
            if (c) {
                keyStats &= ~i;
                fld_e_int = i;
                return;
            }
            a |= i;
            fld_b_int = i;
        }
    }
}